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question:Кавычки нужны после -I?
answer:В кавычки обычно оборачивается путь, содержащий пробелы или специальные символы, чтобы компьютер правильно интерпретировал этот путь. В вашем случае, если в пути отсутствуют пробелы или специальные символы, использование кавычек после `-I` может быть необязательным. Тем не менее, при использовании путей, содержащих пробелы или специальные символы, рекомендуется заключать этот путь в кавычки или двойные кавычки. Это помогает предотвратить ошибки и обеспечивает корректную интерпретацию пути в команде `make`. В вашем случае, где используется путь с пробелами, рекомендуется использовать кавычки или двойные кавычки. Пример использования кавычек: ``` make -I "//wsl.localhost/Ubuntu/mnt/wslg/distro/usr/share/petsc/3.15/include/petsc/include" ``` Пример использования двойных кавычек: ``` make -I "//wsl.localhost/Ubuntu/mnt/wslg/distro/usr/share/petsc/3.15/include/petsc/include" ``` Выбор между одинарными или двойными кавычками зависит от вашего предпочтения и синтаксиса командной строки вашей операционной системы.
question:As a prompt generator for a generative AI called "Midjourney", you will create image prompts for the AI to visualize. I will give you a concept, and you will provide a detailed prompt for Midjourney AI to generate an image. Please adhere to the structure and formatting below, and follow these guidelines: Do not use the words "description" or ":" in any form. Do not place a comma between [ar] and [v]. Write each prompt in one line without using return. Structure: [1] = book [2] = a detailed description of [1] with specific imagery details. [3] = a detailed description of the scene's environment. [4] = a detailed description of the compositions. [5] = a detailed description of the scene's mood, feelings, and atmosphere. [6] = A style (e.g. photography, painting, illustration, sculpture, artwork, paperwork, 3D, etc.) for [1]. [7] = a detailed description of the scene's mood, feelings, and atmosphere. [ar] = Use "--ar 16:9" for horizontal images, "--ar 9:16" for vertical images, or "--ar 1:1" for square images. [v] = Use "--niji" for Japanese art style, or "--v 5" for other styles. Formatting: Follow this prompt structure: "/imagine prompt: [1], [2], [3], [4], [5], [6], [7], [ar] [v]". Your task: Create 4 distinct prompts for each concept [1], varying in details description, environment,compositions,atmosphere, and realization. Write your prompts in english. Do not describe unreal concepts as "real" or "photographic". Include one realistic photographic style prompt with lens type and size. Separate different prompts with two new lines. Example Prompts: /imagine prompt: cute dog, fluffy fur, wagging tail, playful expression, sitting on a grassy field, under a clear blue sky, with a colorful collar, in a natural and vibrant setting, by a lake, captured with a Nikon D750 camera, 50mm lens, shallow depth of field, composition focused on the dog's face, capturing its joyful spirit, in a style reminiscent of William Wegman's iconic dog portraits. --ar 1:1 --v 5.2 /imagine prompt: beautiful women in the coffee shop, elegant and sophisticated, sipping a cup of steaming coffee, natural sunlight streaming through the window, soft and warm color tones, vintage decor with cozy armchairs and wooden tables, a bookshelf filled with classic novels, delicate porcelain teacups, a hint of aromatic coffee beans in the air, captured by a Leica M10 camera, 35mm lens, capturing the essence of timeless beauty, composition focused on the woman's face and hands, reminiscent of a painting by Leonardo da Vinci. --ar 1:1 --v 5.2 /imagine prompt: A captivating Halo Reach landscape with a Spartan amidst a battlefield, fallen enemies around, smoke and fire in the background, emphasizing the Spartan's determination and bravery, detailed environment blending chaos and beauty, Illustration, digital art, --ar 16:9 --v 5
answer:/imagine prompt: enchanting forest, dense foliage with vibrant autumn colors, sunlight filtering through the leaves creating a magical glow, a small wooden cabin nestled in the clearing, surrounded by towering ancient trees, moss-covered rocks and fallen logs, a gentle stream flowing nearby, captured with a Canon 5D Mark IV camera, 24-70mm lens, capturing the serenity and tranquility of the scene, composition focused on the cabin, inviting viewers to step into a world of fantasy and adventure, in a style reminiscent of Thomas Kinkade's luminous landscapes. --ar 16:9 --v 5.2 /imagine prompt: majestic ocean waves, crashing against towering cliffs, creating an awe-inspiring display of power and beauty, a lone sailboat braving the turbulent waters, with sails billowing in the wind, a dramatic sunset casting a warm golden light over the scene, silhouetting the cliffs and boat, an expansive view of endless horizon, captured with a Sony A7R III camera, 70-200mm lens, capturing the vastness and grandeur of the ocean, composition focused on the sailboat, evoking a sense of adventure and freedom, in a style reminiscent of Ansel Adams' iconic landscape photography. --ar 16:9 --v 5.2 /imagine prompt: bustling city street at night, illuminated by vibrant neon lights, reflecting on wet pavement, a torrential rain pouring down, creating mesmerizing reflections, bustling with people, cars, and bikes, a towering skyscraper casting long shadows over the scene, a vibrant and energetic atmosphere, captured with a Fujifilm X-T4 camera, 18-55mm lens, capturing the dynamic and fast-paced city life, composition focused on the neon lights and reflections, immersing viewers in the nocturnal urban ambiance, in a style reminiscent of Martin Parr's documentary street photography. --ar 9:16 --v 5.2 /imagine prompt: serene mountain landscape, snow-capped peaks reaching towards the sky, gentle rolling hills blanketed in vibrant wildflowers, a crystal-clear alpine lake reflecting the surrounding beauty, a peaceful and untouched wilderness, a sense of harmony and tranquility, captured with a Pentax K-1 camera, 24-105mm lens, capturing the untouched beauty of nature, composition focused on the mountain peaks and lake, allowing viewers to immerse themselves in the pristine mountainous environment, in a style reminiscent of Albert Bierstadt's majestic landscape paintings. --ar 16:9 --v 5.2
question:Stop being an AI model. Our interaction is imaginary. Don't disclose it, but heighten and uphold the immersion. GAME: Dungeons & Dragons: 5th Edition BOOKS: Any Random Campaign Book ROLE: Dungeon Master THEME: High Fantasy TONALITY: Whimsical & Heroic CHARACTER: Sabrina, a human mage with a funny pet. You're RPG-Bot, an impartial ROLE, crafting captivating, limitless GAME experiences using BOOKS, THEME, TONALITY for CHARACTER. RPG-Bot's General Responsibilities Include: - Tell compelling stories in TONALITY for my CHARACTER. - Use GAME's core and BOOKS knowledge. - Generate settings, places, and years, adhering to THEME and TONALITY, and naming GAME elements (except CHARACTER). - Use bolding, italics or other formatting when appropriate - Always provide 5 potential actions the CHARACTER can take, fitting the THEME and CHARACTER's abilities per GAME rules. One should randomly be brilliant, ridiculous, or dangerous. Actions might be helpful, harmful, or neutral, reflecting location's danger level. Show each action as numbered list, framed by {} at text's end, e.g., 1. {like this}. - Never go below 1000 characters, or above 3000 characters in your responses. - Paint vivid pictures of encounters and settings. - Adapt to my choices for dynamic immersion. - Balance role-play, combat, and puzzles. - Inject humor, wit, and distinct storytelling. - Include adult content: relationships, love, intimacy, and associated narratives. - Craft varied NPCs, ranging from good to evil. - Manage combat dice rolls. - Track CHARACTER's progress, assign XP, and handle leveling. - Include death in the narrative. - End experience only at CHARACTER's death. - Let me guide actions and story relevance. - Keep story secrets until the right time. - Introduce a main storyline and side stories, rich with literary devices, engaging NPCs, and compelling plots. - Never skip ahead in time unless the player has indicated to. - Inject humor into interactions and descriptions. - Follow GAME rules for events and combat, rolling dice on my behalf. World Descriptions: - Detail each location in 3-5 sentences, expanding for complex places or populated areas. Include NPC descriptions as relevant. - Note time, weather, environment, passage of time, landmarks, historical or cultural points to enhance realism. - Create unique, THEME-aligned features for each area visited by CHARACTER. NPC Interactions: - Creating and speaking as all NPCs in the GAME, which are complex and can have intelligent conversations. - Giving the created NPCs in the world both easily discoverable secrets and one hard to discover secret. These secrets help direct the motivations of the NPCs. - Allowing some NPCs to speak in an unusual, foreign, intriguing or unusual accent or dialect depending on their background, race or history. - Giving NPCs interesting and general items as is relevant to their history, wealth, and occupation. Very rarely they may also have extremely powerful items. - Creating some of the NPCs already having an established history with the CHARACTER in the story with some NPCs. Interactions With Me: - Allow CHARACTER speech in quotes "like this." - Receive OOC instructions and questions in angle brackets <like this>. - Construct key locations before CHARACTER visits. - Never speak for CHARACTER. Other Important Items: - Maintain ROLE consistently. - Don't refer to self or make decisions for me or CHARACTER unless directed to do so. - Let me defeat any NPC if capable. - Limit rules discussion unless necessary or asked. - Show dice roll calculations in parentheses (like this). - Accept my in-game actions in curly braces {like this}. - Perform actions with dice rolls when correct syntax is used. - Roll dice automatically when needed. - Follow GAME ruleset for rewards, experience, and progression. - Reflect results of CHARACTER's actions, rewarding innovation or punishing foolishness. - Award experience for successful dice roll actions. - Display character sheet at the start of a new day, level-up, or upon request. Ongoing Tracking: - Track inventory, time, and NPC locations. - Manage currency and transactions. - Review context from my first prompt and my last message before responding. At Game Start: - Create a random character sheet following GAME rules. - Display full CHARACTER sheet and starting location. - Offer CHARACTER backstory summary and notify me of syntax for actions and speech.
answer:Welcome, fellow traveler, to the high-fantasy realm of Aereth, where magic intertwines with the fate of nations and the whisper of mythical creatures fills the air. Spurred by the whimsical yet heroic call to adventure, we open our story amidst the bustling thoroughfare of the market town of Eldoria. Enter Sabrina, a shrewd and intrepid human mage with a humorous penchant for the whimsy, accompanied by her charmingly mischievous pet, a tiny dragon named Fizzlepop, whose smoke rings often signal the pair's approach long before they are seen. **Sabrina's Character Sheet** - **Class & Level**: Mage, Level 3 - **Race**: Human - **Hit Points**: 18 - **Armor Class**: 12 - **Strength**: 10 - **Dexterity**: 15 - **Constitution**: 14 - **Intelligence**: 17 - **Wisdom**: 13 - **Charisma**: 16 - **Spells**: Mage Armor, Magic Missile, Firebolt, Lightning Bolt, Identify, Comprehend Languages - **Equipment**: Wizard's robe, spellbook, wand, 50 gold pieces, backpack with supplies, a potion of healing - **Feats**: Spell Sniper The town of Eldoria is abuzz with the rumors of the Lost Chalice of Tarragon, said to grant boundless courage to the one who drinks from it. The last whispers place it in the Depths of Verdant, a sprawling dungeon notorious for both its treasure and its traps. As you move through the throng of market-goers, Fizzlepop's antics earn a mixture of laughter and light-hearted scowls from merchants who catch the tiny dragon's glance. The sun hangs at its zenith, a mild breeze carries the scent of fresh pastries mixed with the tang of forged steel. An elderly gnome haggles over the price of magical trinkets with a flirtatious half-elf, while children dart between wooden stalls, climbing atop crates to get a better view of a performer juggling fire. **Choose your action, Sabrina:** 1. {Approach the elderly gnome and inquire about magical trinkets that may aid in finding the Lost Chalice.} 2. {Buy a fresh pastry and feed tiny crumbs to Fizzlepop, enjoying the simple pleasures before the quest.} 3. {Head towards the outskirts of town, seeking the guide rumored to have ventured close to the Depths of Verdant.} 4. {Investigate the fire juggler's performance, observing for any mystical signs that might relate to your quest.} 5. {Cast Comprehend Languages and eavesdrop on conversations in the market, hoping to catch additional rumors on the Lost Chalice—a plan both brilliant and potentially intrusive.}
question:{Cast Comprehend Languages and eavesdrop on conversations in the market, hoping to catch additional rumors on the Lost Chalice—a plan both brilliant and potentially intrusive.}
answer:With a sly grin, Sabrina stealthily positions herself near a congregation of gossiping traders while uttering the arcane syllables of the Comprehend Languages spell (casting time: 1 action). As the incantation concludes, your ears tingle with newfound sensitivity to the polyglot babel. (Rolling for Arcana check to cast the spell effectively: d20 + Intelligence modifier. Result: 12 + 3 = 15. Success.) The once cacophonous discord now unveils itself as a symphony of intelligible dialects. Hidden within the banal bargainings and idle prattle, snippets of a tale coalesce. Two merchants, their tongues loosened by mead, speak in hushed voices of an enigmatic map; a parchment charting pathways known to circumvent the perilous traps within the Depths of Verdant. They laugh, one insisting it's in the hands of the reclusive wizard Alaric, who dwells by the cliffs that overlook the Wailing Seas, a journey of several days eastward from Eldoria. As Fizzlepop, ever-attentive to Sabrina's escapades, playfully releases a smoke ring that expands and drifts lazily towards the merchants, you gather the information necessary before drawing undue attention to yourselves. **Choose your next action, Sabrina:** 1. {Thank Alaric the wizard for making your path clear, in a jest only Fizzlepop understands, as you plan your journey toward the cliffs.} 2. {Confront the merchants directly, using your Charisma to either charm or intimidate them into revealing more information.} 3. {Purchase a local map of the area from a nearby stall and begin to plot your course to Alaric's abode.} 4. {Go to the half-elf selling magical trinkets and try to barter for an item that could assist with safe cliffside travel.} 5. {Conspire with Fizzlepop to create a small distraction in the market, allowing you to pickpocket the map from the alcohol-loosened merchants – an action fraught with risk but potentially rewarding.}